FLORA
Status: MVP Development — In Progress
Flora is a survival game set in a dystopian future where genetically engineered plants have rapidly evolved to hunt humans. You play as Sylva, a botanist struggling to survive against nature. The game combines Bullet Haven combat mechanics with Base Building at an abandoned Radio Tower.
TECHNOLOGIES & PLATFORMS
The Chlorophyll Awakening: Set in the 2050s, a global project called "Yeşil Şafak" meant to absorb extreme carbon emissions backfired. Plants mutated to hunt animals and humans for nutrients. The World Environment & Climate Council (WECC) collapsed, and now humanity is almost extinct.
GAMEPLAY MECHANICS
Bullet Haven Combat
Inspired by games like Vampire Survivors. Survive waves of mutant plants. Combat relies on movement and positioning while automated botanical weapons fire at enemies.
Base Building
Between runs, players construct farms, survivor tents, and defenses at the Radio Tower hub on an isometric grid. Upgrades provide permanent progression.
Charity Integration
In-app purchases are linked to a real charity API (Trees for the Future). Buying a specific package plants real trees, verified through an escrow system.
WORLD & ART VISION
Dystopian Low-Poly
The world is defined by a contrast between grey, ruined concrete cities and vibrant, overgrown mutant vines, rendered in a striking 3D Low-Poly aesthetic.
Toxic Atmosphere
Due to severe climate disaster, the sky has lost its blue color, replaced by hazy yellow and green tones caused by carbon poisoning and floating plant spores.
Isometric Perspective
The camera is locked to an isometric angle, enhancing the strategic feel of base building and providing clear visibility during chaotic combat swarms.
THE FLORA & FAUNA
The enemies in Flora are not zombies, but highly evolved plant life and mutated wildlife.
Moss
A creeping, half-formed root creature that drags itself along the ground. Basic enemy that attacks by lunging headfirst.
SporeHead
A slender vine with a disproportionately large, onion-shaped yellow head that acts as a living bomb, exploding upon proximity.
Iyv
A quadrupedal plant entity that spits toxic acid from a distance. Lacking arms, it moves quickly on four legs.
Chinar (Boss)
An ancient, colossal tree. It attacks with heavy melee slams and flings giant wooden spikes if the player tries to escape its range.
THE TEAM
Yiğit Aybey
Project Lead & Developer: Handled Unity architecture, A* pathfinding, object pooling, combat loop, and the charity API integration.
Yusuf Özbakır
Story Director & Writer: Created the lore of "The Chlorophyll Awakening", Sylva's background, WECC faction, and overall world-building narrative.
Yusuf Yüksekbağ
3D Artist: Designed the Radio Tower, WECC barrels, maps, enemy concepts, and established the 3D low-poly aesthetic across the game.
TEAM & GALLERY
Early development footage, team photos, and behind-the-scenes moments from the Flora project.